As part of its quarterly earnings call, Meta Platforms CEO Mark Zuckerberg revealed that users have spent more than $1 billion on Quest store content.
Zuckerberg announced the amount in connection with his prepared remarks, a transcript of which is available online. Here’s what Zuckerberg said specifically about Quest store content:
On the hardware front, we’re seeing real traction with Quest 2. People have spent more than $1B on Quest store content, helping virtual reality developers grow and sustain their business.
Meta’s Director of Content Ecosystem Chris Pruett shared further details on Twitter as well, noting that eight titles on the Quest store have made over $20 million in gross revenue (one of which we know to be Beat Saber), while 14 have made over $10 million and 17 over $5 million.
Additionally, over 120 titles have generated more than $1 million in revenue on the platform. Around a year ago in January 2021, that number was only 60 titles. In March 2020, it was only 20.
These new content statistics are just one facet of Meta’s quarterly earnings call announcements. For the first time ever, the company broke out its revenue from Reality Labs in this earnings call, revealing more specific revenue and spending numbers for the segment responsible for Meta’s VR/AR efforts.
Overall, Reality Labs revenue totaled almost $2.3 billion for Meta in 2021 and marked Reality Labs’ revenue roughly doubling year-on-year. This was bolstered by particularly strong revenue in Q4 2021, due to strong Quest 2 sales in the holiday season. You can read more here.
This article was originally published on uploadvr.com